The History of Augmented Reality

This timeline is intended to highlight some of the scholarly and theoretical developments in augmented reality, as opposed to more business- or technology-based developments.

For a more comprehensive timeline of the latter types of developments, visit the excellent “History of Virtual and Augmented Reality Timeline,” created by Zenka’s Jenny Carden.


Notable Developments in Augmented Reality:

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Google launches Google Goggles


Ken Perlin suggests "future reality" as replacement AR term
NYC Media Lab publishes 2015 report


Notable Theoretical Contributions to Augmented Reality:

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"Small Tech: The Culture of Digital Tools"
Pedersen, Isabel. "MyLifeBits, Augmented Reality, and a Rhetoric of Need."
Pedersen, Isabel. "A Semiotics of Human Actions for Wearable Augmented Reality Interfaces."


Pedersen, Isabel. "Radiating centers: Augmented reality and human-centric design"


Liestøl, Gunnar. "Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space"
Løvlie , Anders Sundnes. " Annotative Locative Media and G-P-S: Granularity, Participation, and Serendipity."


Communication Matters: Materialist Approaches to Media, Mobility and Networks
Farman, Jason. Mobile Interface Theory
Munnerley, Danny et al. "Confronting an Augmented Reality."
Billinghurst, Mark and Andreas Dünser. "Augmented Reality in the Classroom."


Pedersen, Isabel. "Ready to Wear: A Rhetoric of Wearable Computers and Reality Shifting Media."
Wu, Hsin-Kai et al. "Current status, opportunities and challenges of augmented reality in education"
Pedersen, Isabel. " Ready to wear (or not): Examining the rhetorical impact of proposed wearable devices"
FitzGerald, Elizabethe et al. "Augmented Reality and Mobile Learning: The State of the Art."
Cuendet, Sébastien. "Designing Augmented Reality for the Classroom."
Encheva, Lyuba and Isabel Pedersen. "‘One Day…': Google's Project Glass, Integral Reality and Predictive Advertising."


Millington, Brad. "Smartphone Apps and the Mobile Privatization of Health and Fitness."


Munnerley, Danny et al. "Augmented Reality: Application in Higher Education."